[French-(auto-generated)]-GUIDE-KENNEN.srt English (en) subtitles
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Uh hop, I'll be right back, don't move.
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We're gonna react to the LOL Doby viol.
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Lol de Beix, for those who don't
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know, he's a guy who's very good at
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the game, I think, because he
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understands League of Legends very well.
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Well, maybe he's not very good at the
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game, but at least he understands
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League of Legends very well, making
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videos about the best players on the
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Korean server, and he made a video about
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me, and he released a video about me.
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So, uh, don't hesitate to go like,
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watch his video, give him some love. I
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say it's not stealing his views, but, uh,
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but yeah, I'm saying let's react. We're
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gonna watch it together and we'll make a
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little YouTube video. I'll be right
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back.
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Back back back back back back back. Hello
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to all the brothers and sisters. We're
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gonna react to LOL Dobby's video about
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me. Uh, Lobby channel that I advise you
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brothers to put, uh, given that he's a
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guy who makes hyper interesting videos
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and there he made a video about me and
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worked well and everything and I can't
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wait to see what it is. I hope he made
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a good video. Spoiler alert, I've
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already watched it and I know it's not
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too bad. And he really focuses on the
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lane phase aspect and uh, and so I could
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also add some little things around on
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particularly uh on the roaming aspect
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and cetera which we have very little
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spoken about.
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spoke about, man.
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There you go, so you know I've never
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reacted in my life I don't know how to
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react. Good luck. So here's the very
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stylish moment.
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stylé.
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Uh hello Splinter uh Kenon mid main
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appear in Korea. He arrives in Korean,
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he stomps everyone to rank 3 with an
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insane 67%. For once, not to trivialize
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not to trivialize the win the
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win the
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wine. Afterwards for once the stat is
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terrifying. I'm kidding. Sorry.
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[Music]
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[Music]
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He gets kills game after game. Solo
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kill almost every game. Ah, there it
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is, combo
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classic. We're going to take a closer
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look, guys. We're going to take a closer
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look. Uh, in terms of runes, the things
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that I can advise you to
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try out if you like, uh,
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is uh, Deep W. or you can take the
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other rune to find
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wards. I think both are equally
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interesting, so it's fine in
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all cases, and if you're not playing
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mid, you can play with Gazing Storm.
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I like the Electrocute setup
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because it allows for more solo
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kills and to do the most damage in the
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early game. Now, in matchups,
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you should play Aery; in some matchups,
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you should play Phase Rush honestly, it's
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a champion that can play with a lot of
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different runes. It's up to you to
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test and see what you like the most,
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you know. I know the W max exists in
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top lane. Uh, it's something I do
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very little because I don't play top at
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all right now because it gives you
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priority, and having
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priority means winning the lane. Uh, so
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basically, this is something you can do,
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max W at top for better
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lane control, but you still lose some
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burst and you lose some
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range of poke.
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But personally, that's not my style
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of gameplay.
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And otherwise, I always play
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Ignite because I think it's too good
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for getting solo kills, and I don't
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think you need TP
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especially to play the map.
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Uh, I don't understand why you
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play Taste of Blood in every matchup
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because it's too strong, when in fact,
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Kennen has zero sustain, so having
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even just those 20 HP in a loop in
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lane will really help you, and uh, in
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terms of items, I rarely make
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Shadow Flame en premier juste si je peux
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avoir un first back large road je le
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fais parce qu'en fait l'item est rare
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dur à acheter et en fait avoir autant
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d'ap permet de pouvoir vite euh clair
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les waves et ça c'est grave
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huge pour bouger sur la map a plus de
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dégâts et et cetera et cetera.
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Pourquoi la E tout simplement pouvoir
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space le mec un meilleur contrôle de
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lane et pouvoir faire des moves comme ça
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où du coup grâce à la vitesse d'attaque
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du E, tu vas pouvoir mettre plein
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d'autoattaque et donc proc
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l'électrocute. En plus de ça, si jamais
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tu veux push et avoir un meilleur
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contrôle de la line, bah c'est avec le E
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qui fera le plus de dégâts à la wave et
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si jamais le mec vient à ton CAC, tu
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peux disengage et retaper
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après. Alors ça, je suis pas toujours
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d'accord. Ça c'est dans les matchup où
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euh je vais pouvoir jouer agressif pour
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trouver un solo kill early. C'est le
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start notamment dans un corki, tu peux
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le faire. Le seul problème c'est que le
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start W, tu as zéro gestion de wave et
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tu as zéro disengage. Et si le mec
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respecte, bah les moments où euh où le
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mec tuas ton attaque boostée, si le mec
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recule, bah tu vas pas pouvoir pro le
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mec et cetera. Mais en avec le start W
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notamment dans un Corkiy, tu peux trade
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des HP, mettre des bons dégâts et au
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start et du coup au level 2 avec le E,
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tu vois un Oline qui fera extrêmement
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mal. Wesh Jason, wesh
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[Music]
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Grim. Mais le star W est vraiment cool
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et c'est vraiment un truc le plus
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important si tu veux jouer Ken, c'est
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jouer autour des de ton des attaques
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boosté.
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Dans tous les gars, tu vois, tu as pas
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la prio avec un ST W parce que tu as pas
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de gestion de
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[Music]
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wave. Transition level 2 et là, tu
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commences à la connaître. Bam ! Boosté,
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tu restaques ton
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passive. That's important, it's to
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cycle your charges also with Kenen
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in the sense that the stack will stay 6
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seconds. But if as a result at the end
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of 3 seconds, you put a new stack,
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well it'll refresh the CD. And what
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will mean that there I can reload my
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auto-attack and be able to stun the
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Corky with just a Z uh with just boosted
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auto-attacks
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finally. And there as a result he is
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stunned because as a result I delayed
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my Z. And the goal when you want to
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play Kenen mid, well it's like that the
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way I
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play it, it's above all to look for solo
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kills early because in fact you don't
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have excellent wave management with
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Kenen, to find a solo kill you can find
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a crash, find a little lead and you
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can on the map etcetera and etcetera.
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You see? No no. The phrase the phrase
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now get splinter skill. You know? You
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know? That's me. That's
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it.
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[Music]
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know the classic. The classic.
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[Music]
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Man, I don't know look, I don't know
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react, I don't know what to do.
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Like that's a that's a real thing with
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regard to Kenen, it's that where I've
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had so much success with Kenen mid
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especially in EU in my early days or in
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Korea, it's the fact that people don't
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know Kenen mid the Mers and that's also
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I find so much K because people don't
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respect enough.
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[Music]
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That's when I'm a little bit freaking
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out because it's the matchup not that
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makes me, it's that I trade as much HP
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as possible in early for a flash in.
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Be careful, the problem with this
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strategy is that if the guy respects,
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well I'm just going to lose HP and if I
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can never all-in, well I just lost the
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line, so it's a little flippy.
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He knows his damage this monster.
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The only way for the person opposite to
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react to that is to react by dealing
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less HP in the early game.
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[Music]
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And those are level 2, level 3 kills
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where I do flashing treasure, it works
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with Doran's soul like any other Doran.
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With Doran's soul, you'll have better
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With Doran's Soul, you will have a
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better DPS, but with another Doran,
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with another Doran, you have more burst
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and especially you have more sustain.
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If you reach level 6 in a solo kill,
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it's because you basically lack a bit
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because the guy is going to be able to,
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basically with Ken, if you don't win
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the oline, you lose because the guy has
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the oline, well you lose because the
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guy has more range than you, he's going
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to be able to poke you or stock you on
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the line and what you want is to really
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be a free electron, it's really to
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dominate your line so that the guy is
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forced to respect you, since he
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respects you, you can have the priority
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and since you have the pri, you can go
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play on the map and be a free electron,
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which is Ken's greatest strength.
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[Music]
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What's also important is that from the
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moment you've touched your E with Ken,
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you don't have to Z instantly. For
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example, I prefer to auto-attack the guy
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and then keep putting autos until the
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guy flashes out. That way, I take his
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flash as well, you see? Because my Ken's
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Z has a greater range than the guy's
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flash. So keep your Z until the guy
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flashes. It's perfect. And so there he
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flashes. It's perfect. And so there he
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flashout and now I can Z. Now I vomit
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my spells and he's
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[Music]
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[Music]
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dead. These are gains
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like there the Caline had no smoke so
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that I allow myself to do that because I
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saw her use her W in the previous trade.
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And so there, an Akali who has no more
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smoke. If I can
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get to his melee range, I know that
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I'll have the DPS for the
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[Music]
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kill. Plus, I flash his tail
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if I don't take damage. So the DR
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is even easier to win.
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It's actually the best the best setup
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you have with Kenen, is that you
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found like a small 30 40 % uh of
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damage on your vis-is. Even if you have
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lost 50% HP, it's fine because you
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will have a bigger burst than him. And
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when you're going to approach to E on the
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guy, never miss your E flash and
265
00:10:24,800 --> 00:10:26,640
especially flash a spell from your
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00:10:26,640 --> 00:10:29,399
opponent to be sure to create a big
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[Music]
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differential. Another point, that's a
269
00:10:37,680 --> 00:10:40,360
Harry. Harry, Harry's CC is a
270
00:10:40,360 --> 00:10:41,839
charm that makes your vis-a-vis arrive.
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00:10:41,839 --> 00:10:43,279
Which means that often against a
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00:10:43,279 --> 00:10:45,480
Harry, you don't need to flash. Either
273
00:10:45,480 --> 00:10:48,160
you want to do it safe, you'll E flash
274
00:10:48,160 --> 00:10:50,320
on the guy through the kiss or else
275
00:10:50,320 --> 00:10:51,839
just you can run on the guy and with
276
00:10:51,839 --> 00:10:53,839
your E plus the tuas the nimbusclo that
277
00:10:53,839 --> 00:10:55,440
procs which means you're going to be
278
00:10:55,440 --> 00:10:57,440
able to run over him and you're going
279
00:10:57,440 --> 00:10:58,760
to touch it. There we had already traded
280
00:10:58,760 --> 00:10:59,630
the flash a few seconds
281
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[Music]
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00:11:01,279 --> 00:11:03,120
beforehand. And I already lost mine
283
00:11:03,120 --> 00:11:06,079
sorry.
284
00:11:06,079 --> 00:11:09,320
There really I do the the big
285
00:11:15,740 --> 00:11:22,120
[Music]
286
00:11:22,120 --> 00:11:26,680
silly. That's my wave is horrible.
287
00:11:27,360 --> 00:11:29,560
Now the goal with K if it went well
288
00:11:29,560 --> 00:11:30,639
is you found a skill in early that
289
00:11:30,639 --> 00:11:32,880
whether it is in fact you are not
290
00:11:32,880 --> 00:11:34,399
obliged either to have solo kill your
291
00:11:34,399 --> 00:11:36,200
vis-is to be good at scenen is
292
00:11:36,200 --> 00:11:38,519
just put pressure which means that
293
00:11:38,519 --> 00:11:39,720
with the line pressure you're going to
294
00:11:39,720 --> 00:11:41,519
see either you solo kill the guy or you
295
00:11:41,519 --> 00:11:43,040
have line dominance and with line
296
00:11:43,040 --> 00:11:44,560
dominance you can go find a
297
00:11:44,560 --> 00:11:47,440
invade romo bot romo top be proactive
298
00:11:47,440 --> 00:11:49,040
in fact and the goal is really in
299
00:11:49,040 --> 00:11:50,200
lig game to have already found a small
300
00:11:50,200 --> 00:11:52,200
lead so that on a level 6 transition
301
00:11:52,200 --> 00:11:54,120
after is already threatening to your
302
00:11:54,120 --> 00:11:55,760
vis-a-vis. If you are threatening to
303
00:11:55,760 --> 00:11:57,720
your vis-a-vis, you have more room to
304
00:11:57,720 --> 00:11:59,480
maneuver to manage your wave. If you
305
00:11:59,480 --> 00:12:01,040
have more room to maneuver to manage
306
00:12:01,040 --> 00:12:03,360
your wave, well, you can either slow
307
00:12:03,360 --> 00:12:04,639
it, slow and dive, or you can run
308
00:12:04,639 --> 00:12:06,160
somewhere on the map, or you can
309
00:12:06,160 --> 00:12:08,240
snowball your lad, etcetera, you see.
310
00:12:08,240 --> 00:12:10,839
There you go, as my buddy Alois would
311
00:12:10,839 --> 00:12:11,680
say, fundamentals, I'm soon going to
312
00:12:11,680 --> 00:12:12,760
have a level 6 transition, he won't
313
00:12:12,760 --> 00:12:15,959
respect it, I'll kill him on it.
314
00:12:16,120 --> 00:12:17,639
There, I'm treating him like a crazy
315
00:12:17,639 --> 00:12:20,000
person because I know that in a creep,
316
00:12:20,000 --> 00:12:21,399
I level up. Hop there, there I took a
317
00:12:21,399 --> 00:12:23,040
step back. On the other hand, it's not
318
00:12:23,040 --> 00:12:24,279
good that I know I'm going to level up
319
00:12:24,279 --> 00:12:26,320
on the creep so I shouldn't walk out,
320
00:12:26,320 --> 00:12:28,560
I should walk in.
321
00:12:29,000 --> 00:12:31,639
And there, I did a little bit of a
322
00:12:31,639 --> 00:12:33,560
bad kiting down. No click, no click.
323
00:12:33,560 --> 00:12:36,760
no click.
324
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[Music]
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Basically if I have if I have a big
326
00:12:44,440 --> 00:12:45,240
wand, I've still already made some
327
00:12:45,240 --> 00:12:47,440
kills, if I'm against a control match,
328
00:12:47,440 --> 00:12:48,880
if I have a big wand and he has no HP,
329
00:12:48,880 --> 00:12:50,839
so no Ra or anything, if I dot his CC,
330
00:12:50,839 --> 00:12:53,720
he's dead with the burst to kill him,
331
00:12:53,720 --> 00:12:56,440
provided he's not a Unir because he
332
00:12:56,440 --> 00:12:58,160
has an R to disengage, not a Nana
333
00:12:58,160 --> 00:12:59,720
because she has a shift of resistance
334
00:12:59,720 --> 00:13:03,079
but a Sindra, a Vex, a
335
00:13:03,079 --> 00:13:04,519
Vegar, who else, a Xerat
336
00:13:04,519 --> 00:13:08,120
a way if I manage to have a big wand
337
00:13:08,120 --> 00:13:11,920
and I dot his CC
338
00:13:11,920 --> 00:13:17,320
I didn't have a big wand on this clip,
339
00:13:18,240 --> 00:13:20,360
my bad, I think I had double tome of
340
00:13:20,360 --> 00:13:22,720
amplification plus his black, so I
341
00:13:22,720 --> 00:13:25,120
don't have the days but I take his
342
00:13:25,120 --> 00:13:27,720
flash and I put a huge chunk on him,
343
00:13:27,720 --> 00:13:28,959
and that's another point that's
344
00:13:28,959 --> 00:13:29,800
important when you want to play your
345
00:13:29,800 --> 00:13:31,320
solo kill mid.
346
00:13:31,320 --> 00:13:33,360
When you want to play your solo kill
347
00:13:33,360 --> 00:13:37,240
mid, if you have an angle to put an
348
00:13:37,240 --> 00:13:39,279
entire CAC on a guy, do it. It doesn't
349
00:13:39,279 --> 00:13:40,440
matter if you don't kill him because
350
00:13:40,440 --> 00:13:42,680
afterwards he has an HP, either he
351
00:13:42,680 --> 00:13:45,920
a wave, either he stays and you can dive.
352
00:13:52,320 --> 00:13:54,839
There, important point with Kenen,
353
00:13:54,839 --> 00:13:58,320
it's to stack your CCs on the guy,
354
00:13:58,320 --> 00:14:00,199
stack your passive, especially in the
355
00:14:00,199 --> 00:14:01,720
characters that either have a disengage
356
00:14:01,720 --> 00:14:03,839
spell or a dash because, suddenly, you
357
00:14:03,839 --> 00:14:04,880
will be able to surprise them. There,
358
00:14:04,880 --> 00:14:06,639
there is one stack on Tristana.
359
00:14:06,639 --> 00:14:08,440
I put a second one only when I'm going
360
00:14:08,440 --> 00:14:10,600
she can't
361
00:14:10,600 --> 00:14:12,600
react in time to what's happening,
362
00:14:12,600 --> 00:14:14,000
that she is stunned so I can vomit
363
00:14:14,000 --> 00:14:15,320
all my spells afterwards and be able to
364
00:14:15,320 --> 00:14:18,360
kill her before she
365
00:14:30,680 --> 00:14:32,560
out. Dude from the video asked you for
366
00:14:32,560 --> 00:14:33,720
help writing? No, he did it all alone,
367
00:14:33,720 --> 00:14:35,079
he always makes his videos all alone.
368
00:14:35,079 --> 00:14:37,839
The one who watches my videos, he
369
00:14:37,839 --> 00:14:39,399
analyzes them. So, that's what I was
370
00:14:39,399 --> 00:14:42,079
saying earlier, he has double HP.
371
00:14:42,079 --> 00:14:44,399
I'm supposed to be able to kill the
372
00:14:44,399 --> 00:14:46,000
Victor, but he's doing shit and he's
373
00:14:46,000 --> 00:14:48,199
going to end up in my melee range. So I
374
00:14:48,199 --> 00:14:51,320
can put a full R on him. So big chunk.
375
00:14:51,320 --> 00:14:53,639
See, I'm far from killing him guys. I
376
00:14:53,639 --> 00:14:55,600
gave him a double spell rotation, I gave
377
00:14:55,600 --> 00:14:57,880
him two CC spells, my R, all my CDs,
378
00:14:57,880 --> 00:15:00,279
he still has 60% HP. I'm very far
379
00:15:00,279 --> 00:15:01,720
from killing him. Except that as a
380
00:15:01,720 --> 00:15:03,600
result it puts a big chunk on him which
381
00:15:03,600 --> 00:15:05,519
means that now, once my electrocute is
382
00:15:05,519 --> 00:15:07,880
back with my flash and ignite, I could
383
00:15:07,880 --> 00:15:10,160
kill him.
384
00:15:10,160 --> 00:15:14,639
Charge the auto, always hyper important.
385
00:15:15,079 --> 00:15:16,759
How do you know when it's worth R for
386
00:15:16,759 --> 00:15:18,440
chunk if I know that I can kill the
387
00:15:18,440 --> 00:15:19,519
guy who's going to lose a big wave or
388
00:15:19,519 --> 00:15:20,920
there are no other objectives to play or
389
00:15:20,920 --> 00:15:22,440
conversely that I need to chunk the guy
390
00:15:22,440 --> 00:15:24,360
to have priority on the wave.
391
00:15:24,360 --> 00:15:27,000
Example in a Z match-up, I don't need
392
00:15:27,000 --> 00:15:29,759
to chunk him to have the priority.
393
00:15:29,759 --> 00:15:31,680
So I want to be sure to kill him if I
394
00:15:31,680 --> 00:15:33,120
want to R. Otherwise, it's not worth
395
00:15:33,120 --> 00:15:34,920
it. While in a Victor, I have to R to
396
00:15:34,920 --> 00:15:36,399
have the priority. So there it can be
397
00:15:36,399 --> 00:15:38,160
worth the
398
00:15:38,160 --> 00:15:40,480
shot.
399
00:15:41,399 --> 00:15:43,720
Small chunk, we restack the passive.
400
00:15:43,720 --> 00:15:45,480
Always stack the passive.
401
00:15:45,480 --> 00:15:48,040
force à Z out. La force de Canen
402
00:15:48,040 --> 00:15:49,319
également, c'est que le E a très peu de
403
00:15:49,319 --> 00:15:50,959
CD, il a 10 secondes de CD. Alors que la
404
00:15:50,959 --> 00:15:52,519
plupart des spells des disengage ont
405
00:15:52,519 --> 00:15:54,120
plutôt 15 secondes. C'est que tu as
406
00:15:54,120 --> 00:15:55,440
toujours une
407
00:15:55,440 --> 00:15:58,680
une toes pour pouvoir réengage le mec
408
00:15:58,680 --> 00:15:59,920
quand lui aura toujours pas son son
409
00:15:59,920 --> 00:16:02,880
spell. Là, elle a pas de spell, tu peux
410
00:16:02,880 --> 00:16:05,160
la one
411
00:16:05,440 --> 00:16:08,600
tap une
412
00:16:12,319 --> 00:16:14,399
fenêtre. Et là, bon bah, j'ai grosse
413
00:16:14,399 --> 00:16:16,240
baguette, cinq sacs de sa noir, il a pas
414
00:16:16,240 --> 00:16:17,639
le moins de HP, pas de shield. Je sais
415
00:16:17,639 --> 00:16:19,560
que je le désintègre et juste on on
416
00:16:19,560 --> 00:16:21,390
space
417
00:16:21,390 --> 00:16:24,669
[Musique]
418
00:16:33,560 --> 00:16:36,639
bien. Ça ça c'est un petit trick petit
419
00:16:36,639 --> 00:16:39,600
truc sympa. Tu e la wave et j'ai pas Z.
420
00:16:39,600 --> 00:16:42,560
Je kiffe mon Z. Donc je eux la wave, je
421
00:16:42,560 --> 00:16:44,399
recule. Le mec va cup en se disant bon
422
00:16:44,399 --> 00:16:46,120
bah il va juste il veut juste pche la
423
00:16:46,120 --> 00:16:49,519
wave et décal et je fais un R proto in.
424
00:16:49,519 --> 00:16:51,480
Le mec est surpris là je lui mettais
425
00:16:51,480 --> 00:16:53,440
deux levels un item entier d'avance elle
426
00:16:53,440 --> 00:16:54,920
était vraiment out la la Talia. B, je la
427
00:16:54,920 --> 00:16:56,519
one tap et ce kill là est intéressant
428
00:16:56,519 --> 00:16:58,240
parce que ça me permet de sécurer la
429
00:16:58,240 --> 00:16:59,480
prio, prendre des plates, pour pouvoir
430
00:16:59,480 --> 00:17:01,120
décalog grubs. Après, même si le mec
431
00:17:01,120 --> 00:17:03,319
vaut pas de gold, c'est un kill qui me
432
00:17:03,319 --> 00:17:07,120
coûte pas beaucoup d'effort et qui qui m
433
00:17:09,720 --> 00:17:11,520
beaucoup. Ce focus sur tes win
434
00:17:11,520 --> 00:17:13,640
conditions avec Kenen, tu dois pas
435
00:17:13,640 --> 00:17:15,839
toujours chercher le five manult combo.
436
00:17:15,839 --> 00:17:18,039
Tu dois chercher l'ulti sur le carry
437
00:17:18,039 --> 00:17:19,199
principal ou le mec qui a la win
438
00:17:19,199 --> 00:17:21,640
condition adverse. Et ou alors si tu
439
00:17:21,640 --> 00:17:22,760
peux setup un fight et tu sais que tu
440
00:17:22,760 --> 00:17:24,039
vas toucher plein de gens. Oui mais tu
441
00:17:24,039 --> 00:17:26,039
vois là globalement là il y a Canyon il
442
00:17:26,039 --> 00:17:28,079
est en 1-0 avec Sal Lilia je me chie
443
00:17:28,079 --> 00:17:32,000
dessus je le flashine pose pas de
444
00:17:40,880 --> 00:17:44,440
question là pareil on appuie sur tab il
445
00:17:44,440 --> 00:17:45,919
y a un mec il fait peur c'est qui c'est
446
00:17:45,919 --> 00:17:48,200
Way Way et Thanos dans la game. Le reste
447
00:17:48,200 --> 00:17:51,440
on s'en branle. Bah, on focus avant tout
448
00:17:51,440 --> 00:17:53,480
euh focus avant tout le
449
00:17:53,480 --> 00:17:56,589
[Musique]
450
00:18:00,679 --> 00:18:04,120
wave. Toujours important d'avoir ton
451
00:18:04,120 --> 00:18:05,520
Charged auto-attack. It gives you a
452
00:18:05,520 --> 00:18:06,720
lot of damage. It allows you to have a
453
00:18:06,720 --> 00:18:09,280
ranged stun. You must never always
454
00:18:09,280 --> 00:18:10,040
always
455
00:18:10,040 --> 00:18:13,250
[Music]
456
00:18:13,679 --> 00:18:17,000
have it. And there proto to be able to
457
00:18:17,000 --> 00:18:20,360
touch my E from the end and E out the
458
00:18:20,360 --> 00:18:22,679
protobelt is also auto reset. So
459
00:18:22,679 --> 00:18:27,919
auto-attack Q auto-attack proto E. We
460
00:18:30,440 --> 00:18:34,159
back off and kill the classics Fman.
461
00:18:34,159 --> 00:18:35,360
That's basically the goal is above all
462
00:18:35,360 --> 00:18:36,960
to find a square or setup a fight. You
463
00:18:36,960 --> 00:18:39,080
see there, I know I'm not hitting a
464
00:18:39,080 --> 00:18:40,520
carry, I'm hitting everyone. That's
465
00:18:40,520 --> 00:18:41,919
great too. I know that if I can engage
466
00:18:41,919 --> 00:18:43,760
there and the only threat is Popy who
467
00:18:43,760 --> 00:18:45,320
disengages but there she wasn't ready.
468
00:18:45,320 --> 00:18:46,600
Well, we're going to win the fight.
469
00:18:46,600 --> 00:18:49,600
fight.
470
00:18:51,320 --> 00:18:54,039
And you always want to Zonia a spell,
471
00:18:54,039 --> 00:18:57,760
you don't Zonia for nothing. You want
472
00:18:57,760 --> 00:19:00,240
to Zonia for uh a CC because there's a
473
00:19:00,240 --> 00:19:01,400
burst because there's something. You
474
00:19:01,400 --> 00:19:02,720
want to put all your spells before
475
00:19:02,720 --> 00:19:05,600
Zonia first and then Zonia the
476
00:19:05,600 --> 00:19:06,640
important spells. How do you manage your
477
00:19:06,640 --> 00:19:07,559
5th auto to not lose creep? Do you
478
00:19:07,559 --> 00:19:09,679
agree to miss some last hits to keep
479
00:19:09,679 --> 00:19:11,840
the charged auto? Yes well basically I
480
00:19:11,840 --> 00:19:12,799
know the champion very well so I
481
00:19:12,799 --> 00:19:13,880
always manage to be on a wave knowing
482
00:19:13,880 --> 00:19:15,840
how many one shots I have to put and
483
00:19:15,840 --> 00:19:18,440
at the end my Z last hits everything
484
00:19:18,440 --> 00:19:20,480
and I still have charged attack but if
485
00:19:20,480 --> 00:19:22,080
there is a range that survives I
486
00:19:22,080 --> 00:19:23,559
prefer to keep my boosted attack than
487
00:19:23,559 --> 00:19:26,240
to take that
488
00:19:27,039 --> 00:19:30,640
range there I missed it's a shame melee
489
00:19:30,640 --> 00:19:33,960
matchup the guy dashes auto-attack
490
00:19:33,960 --> 00:19:37,919
outattack
491
00:19:39,610 --> 00:19:42,840
[Music]
492
00:19:48,240 --> 00:19:52,039
Basically always take advantage of the
493
00:19:52,039 --> 00:19:53,600
move speed of your E to dodge spells.
494
00:19:53,600 --> 00:19:55,000
In fact, you're going to run on the
495
00:19:55,000 --> 00:19:58,280
guy so he's going to panic and he's
496
00:19:58,280 --> 00:19:59,880
going to send his spells in a very
497
00:19:59,880 --> 00:20:01,760
linear way or right on you. You side
498
00:20:01,760 --> 00:20:03,120
step it and you touch it after. And
499
00:20:03,120 --> 00:20:06,280
there, important, you always want to
500
00:20:06,280 --> 00:20:08,600
tempo your Z, it's a
501
00:20:08,600 --> 00:20:10,760
long CD, it's 14 seconds at level 1, your
502
00:20:10,760 --> 00:20:12,919
cuspel has much less. And actually,
503
00:20:12,919 --> 00:20:14,000
you know that in a trade, you will
504
00:20:14,000 --> 00:20:16,559
be able to use only one Z. So as long as
505
00:20:16,559 --> 00:20:18,520
you're doing it, you might as well save your Z for the
506
00:20:18,520 --> 00:20:19,799
next timing when you have your Q so that
507
00:20:19,799 --> 00:20:20,919
you won't miss it. He has two
508
00:20:20,919 --> 00:20:23,600
stacks. I'm waiting to have mine before
509
00:20:23,600 --> 00:20:25,400
pressing Z.
510
00:20:25,400 --> 00:20:27,640
There I, there I hop one second on my
511
00:20:27,640 --> 00:20:32,320
Q I explode now he can't
512
00:20:42,610 --> 00:20:43,760
[Music]
513
00:20:43,760 --> 00:20:46,440
step play with vision. You do 100
514
00:20:46,440 --> 00:20:49,640
backoff and then you can instant
515
00:20:49,640 --> 00:20:52,039
me. I have the auto-attack charged, I
516
00:20:52,039 --> 00:20:54,159
can get the kill. Uh and especially that
517
00:20:54,159 --> 00:20:55,080
people don't realize how
518
00:20:55,080 --> 00:20:56,280
much Kennen's E can allow you to
519
00:20:56,280 --> 00:20:57,919
gap close and you can find small
520
00:20:57,919 --> 00:20:58,550
punishes like
521
00:20:58,550 --> 00:21:03,760
[Music]
522
00:21:08,200 --> 00:21:11,400
that. Now montage. Before moving on
523
00:21:11,400 --> 00:21:13,440
to the little montage uh which is quite
524
00:21:13,440 --> 00:21:16,000
nice, I prefer to also mention other
525
00:21:16,000 --> 00:21:17,880
topics. Uh if you have questions,
526
00:21:17,880 --> 00:21:20,200
ask them now. Uh now the
527
00:21:20,200 --> 00:21:21,600
things are the game in 04. Yeah
528
00:21:21,600 --> 00:21:24,559
was in 04. Uh there are a few things
529
00:21:24,559 --> 00:21:26,240
that I will allow myself to add. There we
530
00:21:26,240 --> 00:21:28,120
really saw the phase of finding
531
00:21:28,120 --> 00:21:30,559
solo kills with Kennen mid and how
532
00:21:30,559 --> 00:21:32,039
how I set them up a bit.
533
00:21:32,039 --> 00:21:33,480
Now the other point is that there are
534
00:21:33,480 --> 00:21:34,600
plenty of timings where you can't find
535
00:21:34,600 --> 00:21:37,039
a solo kill in your match-up. Whether it's an
536
00:21:37,039 --> 00:21:40,200
Azir, if you miss the long very early
537
00:21:40,200 --> 00:21:42,240
etc. there you have a point that is
538
00:21:42,240 --> 00:21:44,039
important with it is to find and move
539
00:21:44,039 --> 00:21:46,320
on the map. It's useless to jail yourself at
540
00:21:46,320 --> 00:21:48,520
mid having to recall all the waves
541
00:21:48,520 --> 00:21:50,120
because the guy pokes you too much and you
542
00:21:50,120 --> 00:21:52,440
can't farm. The objectives are
543
00:21:52,440 --> 00:21:54,960
what? Setup ganks. You stay under your
544
00:21:54,960 --> 00:21:57,480
tower, you ping your team, you place
545
00:21:57,480 --> 00:21:59,039
marks on the guy. So when
546
00:21:59,039 --> 00:22:00,760
your jungler arrives, you can just Z or
547
00:22:00,760 --> 00:22:02,559
just flash and the guy is stunned and you
548
00:22:02,559 --> 00:22:06,480
kill him. Another timing, sync your
549
00:22:06,480 --> 00:22:08,440
back with him. There's a timing
550
00:22:08,440 --> 00:22:10,880
where you will back, the guy will have some
551
00:22:10,880 --> 00:22:12,799
tunes, it will also reset. Which means
552
00:22:12,799 --> 00:22:14,320
you'll be able to return to your lane,
553
00:22:14,320 --> 00:22:16,520
push the wave and be able to have the
554
00:22:16,520 --> 00:22:18,520
priority on an action because he also
555
00:22:18,520 --> 00:22:20,279
needs to reset to buy his spike.
556
00:22:20,279 --> 00:22:22,080
And if you desynchronize your back like
557
00:22:22,080 --> 00:22:24,039
that, you can move on the map, come
558
00:22:24,039 --> 00:22:25,799
back, take your wave back. He'll try to
559
00:22:25,799 --> 00:22:26,880
roam, it'll be too late. And in fact,
560
00:22:26,880 --> 00:22:27,919
if you manage to desynchronize on the
561
00:22:27,919 --> 00:22:29,279
lane with your opposite, he can no
562
00:22:29,279 --> 00:22:30,480
longer snowball you and you can move
563
00:22:30,480 --> 00:22:33,200
everywhere on the map. And otherwise,
564
00:22:33,200 --> 00:22:36,000
sometimes don't hesitate to flip a wave.
565
00:22:36,000 --> 00:22:37,200
If you see a big action bot, that your
566
00:22:37,200 --> 00:22:40,720
bot lane is going to get dived, and
567
00:22:40,720 --> 00:22:43,480
it's too bad for these six creeps. You
568
00:22:43,480 --> 00:22:45,760
run bot if you manage to find a triple
569
00:22:45,760 --> 00:22:47,760
bot lane or prevent your team from
570
00:22:47,760 --> 00:22:49,640
being dived, it will be so much better
571
00:22:49,640 --> 00:22:51,640
than a simple wave where the guy will
572
00:22:51,640 --> 00:22:53,640
just take a plate. So these are the
573
00:22:53,640 --> 00:22:57,000
three important points where you
574
00:22:57,000 --> 00:22:58,520
shouldn't be afraid to concept waves.
575
00:22:58,520 --> 00:23:00,120
That's my approach to SoloQ. It's not
576
00:23:00,120 --> 00:23:02,840
the beautiful way to play League of
577
00:23:02,840 --> 00:23:04,679
Legends, but soloQ isn't the beautiful
578
00:23:04,679 --> 00:23:06,120
League of Legends in fact. And what we
579
00:23:06,120 --> 00:23:07,919
want above all is to win. And sometimes
580
00:23:07,919 --> 00:23:09,799
to win, you have to play a little dirty,
581
00:23:09,799 --> 00:23:11,679
flip a wave, tell yourself that bot
582
00:23:11,679 --> 00:23:13,720
there, it's sure that this action is
583
00:23:13,720 --> 00:23:14,640
more important than my wave, you leave
584
00:23:14,640 --> 00:23:16,279
it and too bad. You see, be careful,
585
00:23:16,279 --> 00:23:17,600
it's a dangerous game. You're going
586
00:23:17,600 --> 00:23:19,679
to be ultra good at losing waves, but
587
00:23:19,679 --> 00:23:21,799
sometimes it's the best call to put
588
00:23:21,799 --> 00:23:22,880
yourself a little behind. And overall,
589
00:23:22,880 --> 00:23:24,159
these are the three important points
590
00:23:24,159 --> 00:23:25,200
that he didn't mention too much. So
591
00:23:25,200 --> 00:23:26,960
about wave control to help your team,
592
00:23:26,960 --> 00:23:29,200
desynchronize your back with your
593
00:23:29,200 --> 00:23:31,400
opponent, and set up ganks because
594
00:23:31,400 --> 00:23:32,360
there are plenty of matchups where you
595
00:23:32,360 --> 00:23:34,320
won't be able to find a solo kill.
596
00:23:34,320 --> 00:23:37,919
And now a little montage part. Thank
597
00:23:37,919 --> 00:23:41,799
you Doby for the video. So in truth,
598
00:23:41,799 --> 00:23:44,120
huge thanks to Lu. The video is really
599
00:23:44,120 --> 00:23:45,039
cool. It's really focused on the
600
00:23:45,039 --> 00:23:46,600
aspect of the phase.
601
00:23:46,600 --> 00:23:48,440
but it's still quite interesting,
602
00:23:48,440 --> 00:23:49,679
I think. It's pretty cool. And then
603
00:23:49,679 --> 00:23:51,480
he soaked me, he soaked me, that villain
604
00:23:51,480 --> 00:23:55,440
monster. So, a big, big W to him.
605
00:23:55,630 --> 00:24:13,430
[Music]