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Uh hop, I'll be right back, don't move.

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We're gonna react to the LOL Doby viol.

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Lol de Beix, for those who don't

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know, he's a guy who's very good at

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the game, I think, because he

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understands League of Legends very well.

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Well, maybe he's not very good at the

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game, but at least he understands

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League of Legends very well, making

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videos about the best players on the

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Korean server, and he made a video about

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me, and he released a video about me.

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So, uh, don't hesitate to go like,

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watch his video, give him some love. I

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say it's not stealing his views, but, uh,

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but yeah, I'm saying let's react. We're

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gonna watch it together and we'll make a

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little YouTube video. I'll be right

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back.

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Back back back back back back back. Hello

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to all the brothers and sisters. We're

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gonna react to LOL Dobby's video about

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me. Uh, Lobby channel that I advise you

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brothers to put, uh, given that he's a

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guy who makes hyper interesting videos

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and there he made a video about me and

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worked well and everything and I can't

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wait to see what it is. I hope he made

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a good video. Spoiler alert, I've

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already watched it and I know it's not

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too bad. And he really focuses on the

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lane phase aspect and uh, and so I could

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also add some little things around on

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particularly uh on the roaming aspect

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and cetera which we have very little

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spoken about.

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spoke about, man.

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There you go, so you know I've never

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reacted in my life I don't know how to

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react. Good luck. So here's the very

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stylish moment.

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stylé.

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Uh hello Splinter uh Kenon mid main

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appear in Korea. He arrives in Korean,

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he stomps everyone to rank 3 with an

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insane 67%. For once, not to trivialize

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not to trivialize the win the

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win the

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wine. Afterwards for once the stat is

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terrifying. I'm kidding. Sorry.

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[Music]

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[Music]

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He gets kills game after game. Solo

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kill almost every game. Ah, there it

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is, combo

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classic. We're going to take a closer

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look, guys. We're going to take a closer

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look. Uh, in terms of runes, the things

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that I can advise you to

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try out if you like, uh,

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is uh, Deep W. or you can take the

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other rune to find

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wards. I think both are equally

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interesting, so it's fine in

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all cases, and if you're not playing

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mid, you can play with Gazing Storm.

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I like the Electrocute setup

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because it allows for more solo

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kills and to do the most damage in the

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early game. Now, in matchups,

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you should play Aery; in some matchups,

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you should play Phase Rush honestly, it's

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a champion that can play with a lot of

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different runes. It's up to you to

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test and see what you like the most,

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you know. I know the W max exists in

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top lane. Uh, it's something I do

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very little because I don't play top at

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all right now because it gives you

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priority, and having

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priority means winning the lane. Uh, so

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basically, this is something you can do,

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max W at top for better

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lane control, but you still lose some

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burst and you lose some

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range of poke.

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But personally, that's not my style

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of gameplay.

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And otherwise, I always play

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Ignite because I think it's too good

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for getting solo kills, and I don't

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think you need TP

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especially to play the map.

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Uh, I don't understand why you

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play Taste of Blood in every matchup

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because it's too strong, when in fact,

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Kennen has zero sustain, so having

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even just those 20 HP in a loop in

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lane will really help you, and uh, in

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terms of items, I rarely make

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Shadow Flame en premier juste si je peux

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avoir un first back large road je le

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fais parce qu'en fait l'item est rare

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dur à acheter et en fait avoir autant

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d'ap permet de pouvoir vite euh clair

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les waves et ça c'est grave

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huge pour bouger sur la map a plus de

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dégâts et et cetera et cetera.

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Pourquoi la E tout simplement pouvoir

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space le mec un meilleur contrôle de

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lane et pouvoir faire des moves comme ça

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où du coup grâce à la vitesse d'attaque

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du E, tu vas pouvoir mettre plein

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d'autoattaque et donc proc

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l'électrocute. En plus de ça, si jamais

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tu veux push et avoir un meilleur

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contrôle de la line, bah c'est avec le E

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qui fera le plus de dégâts à la wave et

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si jamais le mec vient à ton CAC, tu

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peux disengage et retaper

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après. Alors ça, je suis pas toujours

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d'accord. Ça c'est dans les matchup où

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euh je vais pouvoir jouer agressif pour

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trouver un solo kill early. C'est le

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start notamment dans un corki, tu peux

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le faire. Le seul problème c'est que le

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start W, tu as zéro gestion de wave et

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tu as zéro disengage. Et si le mec

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respecte, bah les moments où euh où le

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mec tuas ton attaque boostée, si le mec

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recule, bah tu vas pas pouvoir pro le

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mec et cetera. Mais en avec le start W

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notamment dans un Corkiy, tu peux trade

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des HP, mettre des bons dégâts et au

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start et du coup au level 2 avec le E,

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tu vois un Oline qui fera extrêmement

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mal. Wesh Jason, wesh

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[Music]

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Grim. Mais le star W est vraiment cool

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et c'est vraiment un truc le plus

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important si tu veux jouer Ken, c'est

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jouer autour des de ton des attaques

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boosté.

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Dans tous les gars, tu vois, tu as pas

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la prio avec un ST W parce que tu as pas

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de gestion de

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[Music]

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wave. Transition level 2 et là, tu

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commences à la connaître. Bam ! Boosté,

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tu restaques ton

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passive. That's important, it's to

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cycle your charges also with Kenen

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in the sense that the stack will stay 6

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seconds. But if as a result at the end

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of 3 seconds, you put a new stack,

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well it'll refresh the CD. And what

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will mean that there I can reload my

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auto-attack and be able to stun the

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Corky with just a Z uh with just boosted

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auto-attacks

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finally. And there as a result he is

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stunned because as a result I delayed

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my Z. And the goal when you want to

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play Kenen mid, well it's like that the

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way I

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play it, it's above all to look for solo

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kills early because in fact you don't

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have excellent wave management with

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Kenen, to find a solo kill you can find

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a crash, find a little lead and you

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can on the map etcetera and etcetera.

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You see? No no. The phrase the phrase

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now get splinter skill. You know? You

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know? That's me. That's

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it.

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[Music]

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know the classic. The classic.

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[Music]

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Man, I don't know look, I don't know

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react, I don't know what to do.

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Like that's a that's a real thing with

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regard to Kenen, it's that where I've

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had so much success with Kenen mid

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especially in EU in my early days or in

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Korea, it's the fact that people don't

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know Kenen mid the Mers and that's also

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I find so much K because people don't

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respect enough.

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[Music]

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That's when I'm a little bit freaking

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out because it's the matchup not that

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makes me, it's that I trade as much HP

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as possible in early for a flash in.

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Be careful, the problem with this

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strategy is that if the guy respects,

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well I'm just going to lose HP and if I

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can never all-in, well I just lost the

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line, so it's a little flippy.

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He knows his damage this monster.

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The only way for the person opposite to

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react to that is to react by dealing

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less HP in the early game.

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[Music]

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And those are level 2, level 3 kills

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where I do flashing treasure, it works

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with Doran's soul like any other Doran.

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With Doran's soul, you'll have better

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With Doran's Soul, you will have a

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better DPS, but with another Doran,

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with another Doran, you have more burst

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and especially you have more sustain.

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If you reach level 6 in a solo kill,

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it's because you basically lack a bit

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because the guy is going to be able to,

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basically with Ken, if you don't win

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the oline, you lose because the guy has

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the oline, well you lose because the

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guy has more range than you, he's going

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to be able to poke you or stock you on

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the line and what you want is to really

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be a free electron, it's really to

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dominate your line so that the guy is

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forced to respect you, since he

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respects you, you can have the priority

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and since you have the pri, you can go

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play on the map and be a free electron,

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which is Ken's greatest strength.

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[Music]

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What's also important is that from the

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moment you've touched your E with Ken,

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you don't have to Z instantly. For

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example, I prefer to auto-attack the guy

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and then keep putting autos until the

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guy flashes out. That way, I take his

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flash as well, you see? Because my Ken's

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Z has a greater range than the guy's

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flash. So keep your Z until the guy

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flashes. It's perfect. And so there he

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flashes. It's perfect. And so there he

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flashout and now I can Z. Now I vomit

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my spells and he's

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[Music]

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[Music]

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dead. These are gains

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like there the Caline had no smoke so

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that I allow myself to do that because I

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saw her use her W in the previous trade.

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And so there, an Akali who has no more

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smoke. If I can

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get to his melee range, I know that

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I'll have the DPS for the

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[Music]

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kill. Plus, I flash his tail

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if I don't take damage. So the DR

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is even easier to win.

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It's actually the best the best setup

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you have with Kenen, is that you

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found like a small 30 40 % uh of

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damage on your vis-is. Even if you have

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lost 50% HP, it's fine because you

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will have a bigger burst than him. And

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when you're going to approach to E on the

264
00:10:22,480 --> 00:10:24,800
guy, never miss your E flash and

265
00:10:24,800 --> 00:10:26,640
especially flash a spell from your

266
00:10:26,640 --> 00:10:29,399
opponent to be sure to create a big

267
00:10:31,640 --> 00:10:34,120
[Music]

268
00:10:34,120 --> 00:10:37,680
differential. Another point, that's a

269
00:10:37,680 --> 00:10:40,360
Harry. Harry, Harry's CC is a

270
00:10:40,360 --> 00:10:41,839
charm that makes your vis-a-vis arrive.

271
00:10:41,839 --> 00:10:43,279
Which means that often against a

272
00:10:43,279 --> 00:10:45,480
Harry, you don't need to flash. Either

273
00:10:45,480 --> 00:10:48,160
you want to do it safe, you'll E flash

274
00:10:48,160 --> 00:10:50,320
on the guy through the kiss or else

275
00:10:50,320 --> 00:10:51,839
just you can run on the guy and with

276
00:10:51,839 --> 00:10:53,839
your E plus the tuas the nimbusclo that

277
00:10:53,839 --> 00:10:55,440
procs which means you're going to be

278
00:10:55,440 --> 00:10:57,440
able to run over him and you're going

279
00:10:57,440 --> 00:10:58,760
to touch it. There we had already traded

280
00:10:58,760 --> 00:10:59,630
the flash a few seconds

281
00:10:59,630 --> 00:11:01,279
[Music]

282
00:11:01,279 --> 00:11:03,120
beforehand. And I already lost mine

283
00:11:03,120 --> 00:11:06,079
sorry.

284
00:11:06,079 --> 00:11:09,320
There really I do the the big

285
00:11:15,740 --> 00:11:22,120
[Music]

286
00:11:22,120 --> 00:11:26,680
silly. That's my wave is horrible.

287
00:11:27,360 --> 00:11:29,560
Now the goal with K if it went well

288
00:11:29,560 --> 00:11:30,639
is you found a skill in early that

289
00:11:30,639 --> 00:11:32,880
whether it is in fact you are not

290
00:11:32,880 --> 00:11:34,399
obliged either to have solo kill your

291
00:11:34,399 --> 00:11:36,200
vis-is to be good at scenen is

292
00:11:36,200 --> 00:11:38,519
just put pressure which means that

293
00:11:38,519 --> 00:11:39,720
with the line pressure you're going to

294
00:11:39,720 --> 00:11:41,519
see either you solo kill the guy or you

295
00:11:41,519 --> 00:11:43,040
have line dominance and with line

296
00:11:43,040 --> 00:11:44,560
dominance you can go find a

297
00:11:44,560 --> 00:11:47,440
invade romo bot romo top be proactive

298
00:11:47,440 --> 00:11:49,040
in fact and the goal is really in

299
00:11:49,040 --> 00:11:50,200
lig game to have already found a small

300
00:11:50,200 --> 00:11:52,200
lead so that on a level 6 transition

301
00:11:52,200 --> 00:11:54,120
after is already threatening to your

302
00:11:54,120 --> 00:11:55,760
vis-a-vis. If you are threatening to

303
00:11:55,760 --> 00:11:57,720
your vis-a-vis, you have more room to

304
00:11:57,720 --> 00:11:59,480
maneuver to manage your wave. If you

305
00:11:59,480 --> 00:12:01,040
have more room to maneuver to manage

306
00:12:01,040 --> 00:12:03,360
your wave, well, you can either slow

307
00:12:03,360 --> 00:12:04,639
it, slow and dive, or you can run

308
00:12:04,639 --> 00:12:06,160
somewhere on the map, or you can

309
00:12:06,160 --> 00:12:08,240
snowball your lad, etcetera, you see.

310
00:12:08,240 --> 00:12:10,839
There you go, as my buddy Alois would

311
00:12:10,839 --> 00:12:11,680
say, fundamentals, I'm soon going to

312
00:12:11,680 --> 00:12:12,760
have a level 6 transition, he won't

313
00:12:12,760 --> 00:12:15,959
respect it, I'll kill him on it.

314
00:12:16,120 --> 00:12:17,639
There, I'm treating him like a crazy

315
00:12:17,639 --> 00:12:20,000
person because I know that in a creep,

316
00:12:20,000 --> 00:12:21,399
I level up. Hop there, there I took a

317
00:12:21,399 --> 00:12:23,040
step back. On the other hand, it's not

318
00:12:23,040 --> 00:12:24,279
good that I know I'm going to level up

319
00:12:24,279 --> 00:12:26,320
on the creep so I shouldn't walk out,

320
00:12:26,320 --> 00:12:28,560
I should walk in.

321
00:12:29,000 --> 00:12:31,639
And there, I did a little bit of a

322
00:12:31,639 --> 00:12:33,560
bad kiting down. No click, no click.

323
00:12:33,560 --> 00:12:36,760
no click.

324
00:12:37,430 --> 00:12:41,410
[Music]

325
00:12:42,519 --> 00:12:44,440
Basically if I have if I have a big

326
00:12:44,440 --> 00:12:45,240
wand, I've still already made some

327
00:12:45,240 --> 00:12:47,440
kills, if I'm against a control match,

328
00:12:47,440 --> 00:12:48,880
if I have a big wand and he has no HP,

329
00:12:48,880 --> 00:12:50,839
so no Ra or anything, if I dot his CC,

330
00:12:50,839 --> 00:12:53,720
he's dead with the burst to kill him,

331
00:12:53,720 --> 00:12:56,440
provided he's not a Unir because he

332
00:12:56,440 --> 00:12:58,160
has an R to disengage, not a Nana

333
00:12:58,160 --> 00:12:59,720
because she has a shift of resistance

334
00:12:59,720 --> 00:13:03,079
but a Sindra, a Vex, a

335
00:13:03,079 --> 00:13:04,519
Vegar, who else, a Xerat

336
00:13:04,519 --> 00:13:08,120
a way if I manage to have a big wand

337
00:13:08,120 --> 00:13:11,920
and I dot his CC

338
00:13:11,920 --> 00:13:17,320
I didn't have a big wand on this clip,

339
00:13:18,240 --> 00:13:20,360
my bad, I think I had double tome of

340
00:13:20,360 --> 00:13:22,720
amplification plus his black, so I

341
00:13:22,720 --> 00:13:25,120
don't have the days but I take his

342
00:13:25,120 --> 00:13:27,720
flash and I put a huge chunk on him,

343
00:13:27,720 --> 00:13:28,959
and that's another point that's

344
00:13:28,959 --> 00:13:29,800
important when you want to play your

345
00:13:29,800 --> 00:13:31,320
solo kill mid.

346
00:13:31,320 --> 00:13:33,360
When you want to play your solo kill

347
00:13:33,360 --> 00:13:37,240
mid, if you have an angle to put an

348
00:13:37,240 --> 00:13:39,279
entire CAC on a guy, do it. It doesn't

349
00:13:39,279 --> 00:13:40,440
matter if you don't kill him because

350
00:13:40,440 --> 00:13:42,680
afterwards he has an HP, either he

351
00:13:42,680 --> 00:13:45,920
a wave, either he stays and you can dive.

352
00:13:52,320 --> 00:13:54,839
There, important point with Kenen,

353
00:13:54,839 --> 00:13:58,320
it's to stack your CCs on the guy,

354
00:13:58,320 --> 00:14:00,199
stack your passive, especially in the

355
00:14:00,199 --> 00:14:01,720
characters that either have a disengage

356
00:14:01,720 --> 00:14:03,839
spell or a dash because, suddenly, you

357
00:14:03,839 --> 00:14:04,880
will be able to surprise them. There,

358
00:14:04,880 --> 00:14:06,639
there is one stack on Tristana.

359
00:14:06,639 --> 00:14:08,440
I put a second one only when I'm going

360
00:14:08,440 --> 00:14:10,600
she can't

361
00:14:10,600 --> 00:14:12,600
react in time to what's happening,

362
00:14:12,600 --> 00:14:14,000
that she is stunned so I can vomit

363
00:14:14,000 --> 00:14:15,320
all my spells afterwards and be able to

364
00:14:15,320 --> 00:14:18,360
kill her before she

365
00:14:30,680 --> 00:14:32,560
out. Dude from the video asked you for

366
00:14:32,560 --> 00:14:33,720
help writing? No, he did it all alone,

367
00:14:33,720 --> 00:14:35,079
he always makes his videos all alone.

368
00:14:35,079 --> 00:14:37,839
The one who watches my videos, he

369
00:14:37,839 --> 00:14:39,399
analyzes them. So, that's what I was

370
00:14:39,399 --> 00:14:42,079
saying earlier, he has double HP.

371
00:14:42,079 --> 00:14:44,399
I'm supposed to be able to kill the

372
00:14:44,399 --> 00:14:46,000
Victor, but he's doing shit and he's

373
00:14:46,000 --> 00:14:48,199
going to end up in my melee range. So I

374
00:14:48,199 --> 00:14:51,320
can put a full R on him. So big chunk.

375
00:14:51,320 --> 00:14:53,639
See, I'm far from killing him guys. I

376
00:14:53,639 --> 00:14:55,600
gave him a double spell rotation, I gave

377
00:14:55,600 --> 00:14:57,880
him two CC spells, my R, all my CDs,

378
00:14:57,880 --> 00:15:00,279
he still has 60% HP. I'm very far

379
00:15:00,279 --> 00:15:01,720
from killing him. Except that as a

380
00:15:01,720 --> 00:15:03,600
result it puts a big chunk on him which

381
00:15:03,600 --> 00:15:05,519
means that now, once my electrocute is

382
00:15:05,519 --> 00:15:07,880
back with my flash and ignite, I could

383
00:15:07,880 --> 00:15:10,160
kill him.

384
00:15:10,160 --> 00:15:14,639
Charge the auto, always hyper important.

385
00:15:15,079 --> 00:15:16,759
How do you know when it's worth R for

386
00:15:16,759 --> 00:15:18,440
chunk if I know that I can kill the

387
00:15:18,440 --> 00:15:19,519
guy who's going to lose a big wave or

388
00:15:19,519 --> 00:15:20,920
there are no other objectives to play or

389
00:15:20,920 --> 00:15:22,440
conversely that I need to chunk the guy

390
00:15:22,440 --> 00:15:24,360
to have priority on the wave.

391
00:15:24,360 --> 00:15:27,000
Example in a Z match-up, I don't need

392
00:15:27,000 --> 00:15:29,759
to chunk him to have the priority.

393
00:15:29,759 --> 00:15:31,680
So I want to be sure to kill him if I

394
00:15:31,680 --> 00:15:33,120
want to R. Otherwise, it's not worth

395
00:15:33,120 --> 00:15:34,920
it. While in a Victor, I have to R to

396
00:15:34,920 --> 00:15:36,399
have the priority. So there it can be

397
00:15:36,399 --> 00:15:38,160
worth the

398
00:15:38,160 --> 00:15:40,480
shot.

399
00:15:41,399 --> 00:15:43,720
Small chunk, we restack the passive.

400
00:15:43,720 --> 00:15:45,480
Always stack the passive.

401
00:15:45,480 --> 00:15:48,040
force à Z out. La force de Canen

402
00:15:48,040 --> 00:15:49,319
également, c'est que le E a très peu de

403
00:15:49,319 --> 00:15:50,959
CD, il a 10 secondes de CD. Alors que la

404
00:15:50,959 --> 00:15:52,519
plupart des spells des disengage ont

405
00:15:52,519 --> 00:15:54,120
plutôt 15 secondes. C'est que tu as

406
00:15:54,120 --> 00:15:55,440
toujours une

407
00:15:55,440 --> 00:15:58,680
une toes pour pouvoir réengage le mec

408
00:15:58,680 --> 00:15:59,920
quand lui aura toujours pas son son

409
00:15:59,920 --> 00:16:02,880
spell. Là, elle a pas de spell, tu peux

410
00:16:02,880 --> 00:16:05,160
la one

411
00:16:05,440 --> 00:16:08,600
tap une

412
00:16:12,319 --> 00:16:14,399
fenêtre. Et là, bon bah, j'ai grosse

413
00:16:14,399 --> 00:16:16,240
baguette, cinq sacs de sa noir, il a pas

414
00:16:16,240 --> 00:16:17,639
le moins de HP, pas de shield. Je sais

415
00:16:17,639 --> 00:16:19,560
que je le désintègre et juste on on

416
00:16:19,560 --> 00:16:21,390
space

417
00:16:21,390 --> 00:16:24,669
[Musique]

418
00:16:33,560 --> 00:16:36,639
bien. Ça ça c'est un petit trick petit

419
00:16:36,639 --> 00:16:39,600
truc sympa. Tu e la wave et j'ai pas Z.

420
00:16:39,600 --> 00:16:42,560
Je kiffe mon Z. Donc je eux la wave, je

421
00:16:42,560 --> 00:16:44,399
recule. Le mec va cup en se disant bon

422
00:16:44,399 --> 00:16:46,120
bah il va juste il veut juste pche la

423
00:16:46,120 --> 00:16:49,519
wave et décal et je fais un R proto in.

424
00:16:49,519 --> 00:16:51,480
Le mec est surpris là je lui mettais

425
00:16:51,480 --> 00:16:53,440
deux levels un item entier d'avance elle

426
00:16:53,440 --> 00:16:54,920
était vraiment out la la Talia. B, je la

427
00:16:54,920 --> 00:16:56,519
one tap et ce kill là est intéressant

428
00:16:56,519 --> 00:16:58,240
parce que ça me permet de sécurer la

429
00:16:58,240 --> 00:16:59,480
prio, prendre des plates, pour pouvoir

430
00:16:59,480 --> 00:17:01,120
décalog grubs. Après, même si le mec

431
00:17:01,120 --> 00:17:03,319
vaut pas de gold, c'est un kill qui me

432
00:17:03,319 --> 00:17:07,120
coûte pas beaucoup d'effort et qui qui m

433
00:17:09,720 --> 00:17:11,520
beaucoup. Ce focus sur tes win

434
00:17:11,520 --> 00:17:13,640
conditions avec Kenen, tu dois pas

435
00:17:13,640 --> 00:17:15,839
toujours chercher le five manult combo.

436
00:17:15,839 --> 00:17:18,039
Tu dois chercher l'ulti sur le carry

437
00:17:18,039 --> 00:17:19,199
principal ou le mec qui a la win

438
00:17:19,199 --> 00:17:21,640
condition adverse. Et ou alors si tu

439
00:17:21,640 --> 00:17:22,760
peux setup un fight et tu sais que tu

440
00:17:22,760 --> 00:17:24,039
vas toucher plein de gens. Oui mais tu

441
00:17:24,039 --> 00:17:26,039
vois là globalement là il y a Canyon il

442
00:17:26,039 --> 00:17:28,079
est en 1-0 avec Sal Lilia je me chie

443
00:17:28,079 --> 00:17:32,000
dessus je le flashine pose pas de

444
00:17:40,880 --> 00:17:44,440
question là pareil on appuie sur tab il

445
00:17:44,440 --> 00:17:45,919
y a un mec il fait peur c'est qui c'est

446
00:17:45,919 --> 00:17:48,200
Way Way et Thanos dans la game. Le reste

447
00:17:48,200 --> 00:17:51,440
on s'en branle. Bah, on focus avant tout

448
00:17:51,440 --> 00:17:53,480
euh focus avant tout le

449
00:17:53,480 --> 00:17:56,589
[Musique]

450
00:18:00,679 --> 00:18:04,120
wave. Toujours important d'avoir ton

451
00:18:04,120 --> 00:18:05,520
Charged auto-attack. It gives you a

452
00:18:05,520 --> 00:18:06,720
lot of damage. It allows you to have a

453
00:18:06,720 --> 00:18:09,280
ranged stun. You must never always

454
00:18:09,280 --> 00:18:10,040
always

455
00:18:10,040 --> 00:18:13,250
[Music]

456
00:18:13,679 --> 00:18:17,000
have it. And there proto to be able to

457
00:18:17,000 --> 00:18:20,360
touch my E from the end and E out the

458
00:18:20,360 --> 00:18:22,679
protobelt is also auto reset. So

459
00:18:22,679 --> 00:18:27,919
auto-attack Q auto-attack proto E. We

460
00:18:30,440 --> 00:18:34,159
back off and kill the classics Fman.

461
00:18:34,159 --> 00:18:35,360
That's basically the goal is above all

462
00:18:35,360 --> 00:18:36,960
to find a square or setup a fight. You

463
00:18:36,960 --> 00:18:39,080
see there, I know I'm not hitting a

464
00:18:39,080 --> 00:18:40,520
carry, I'm hitting everyone. That's

465
00:18:40,520 --> 00:18:41,919
great too. I know that if I can engage

466
00:18:41,919 --> 00:18:43,760
there and the only threat is Popy who

467
00:18:43,760 --> 00:18:45,320
disengages but there she wasn't ready.

468
00:18:45,320 --> 00:18:46,600
Well, we're going to win the fight.

469
00:18:46,600 --> 00:18:49,600
fight.

470
00:18:51,320 --> 00:18:54,039
And you always want to Zonia a spell,

471
00:18:54,039 --> 00:18:57,760
you don't Zonia for nothing. You want

472
00:18:57,760 --> 00:19:00,240
to Zonia for uh a CC because there's a

473
00:19:00,240 --> 00:19:01,400
burst because there's something. You

474
00:19:01,400 --> 00:19:02,720
want to put all your spells before

475
00:19:02,720 --> 00:19:05,600
Zonia first and then Zonia the

476
00:19:05,600 --> 00:19:06,640
important spells. How do you manage your

477
00:19:06,640 --> 00:19:07,559
5th auto to not lose creep? Do you

478
00:19:07,559 --> 00:19:09,679
agree to miss some last hits to keep

479
00:19:09,679 --> 00:19:11,840
the charged auto? Yes well basically I

480
00:19:11,840 --> 00:19:12,799
know the champion very well so I

481
00:19:12,799 --> 00:19:13,880
always manage to be on a wave knowing

482
00:19:13,880 --> 00:19:15,840
how many one shots I have to put and

483
00:19:15,840 --> 00:19:18,440
at the end my Z last hits everything

484
00:19:18,440 --> 00:19:20,480
and I still have charged attack but if

485
00:19:20,480 --> 00:19:22,080
there is a range that survives I

486
00:19:22,080 --> 00:19:23,559
prefer to keep my boosted attack than

487
00:19:23,559 --> 00:19:26,240
to take that

488
00:19:27,039 --> 00:19:30,640
range there I missed it's a shame melee

489
00:19:30,640 --> 00:19:33,960
matchup the guy dashes auto-attack

490
00:19:33,960 --> 00:19:37,919
outattack

491
00:19:39,610 --> 00:19:42,840
[Music]

492
00:19:48,240 --> 00:19:52,039
Basically always take advantage of the

493
00:19:52,039 --> 00:19:53,600
move speed of your E to dodge spells.

494
00:19:53,600 --> 00:19:55,000
In fact, you're going to run on the

495
00:19:55,000 --> 00:19:58,280
guy so he's going to panic and he's

496
00:19:58,280 --> 00:19:59,880
going to send his spells in a very

497
00:19:59,880 --> 00:20:01,760
linear way or right on you. You side

498
00:20:01,760 --> 00:20:03,120
step it and you touch it after. And

499
00:20:03,120 --> 00:20:06,280
there, important, you always want to

500
00:20:06,280 --> 00:20:08,600
tempo your Z, it's a

  
501
00:20:08,600 --> 00:20:10,760
long CD, it's 14 seconds at level 1, your

502
00:20:10,760 --> 00:20:12,919
cuspel has much less. And actually,

503
00:20:12,919 --> 00:20:14,000
you know that in a trade, you will

504
00:20:14,000 --> 00:20:16,559
be able to use only one Z. So as long as

505
00:20:16,559 --> 00:20:18,520
you're doing it, you might as well save your Z for the

506
00:20:18,520 --> 00:20:19,799
next timing when you have your Q so that

507
00:20:19,799 --> 00:20:20,919
you won't miss it. He has two

508
00:20:20,919 --> 00:20:23,600
stacks. I'm waiting to have mine before

509
00:20:23,600 --> 00:20:25,400
pressing Z.

510
00:20:25,400 --> 00:20:27,640
There I, there I hop one second on my

511
00:20:27,640 --> 00:20:32,320
Q I explode now he can't

512
00:20:42,610 --> 00:20:43,760
[Music]

513
00:20:43,760 --> 00:20:46,440
step play with vision. You do 100

514
00:20:46,440 --> 00:20:49,640
backoff and then you can instant

515
00:20:49,640 --> 00:20:52,039
me. I have the auto-attack charged, I

516
00:20:52,039 --> 00:20:54,159
can get the kill. Uh and especially that

517
00:20:54,159 --> 00:20:55,080
people don't realize how

518
00:20:55,080 --> 00:20:56,280
much Kennen's E can allow you to

519
00:20:56,280 --> 00:20:57,919
gap close and you can find small

520
00:20:57,919 --> 00:20:58,550
punishes like

521
00:20:58,550 --> 00:21:03,760
[Music]

522
00:21:08,200 --> 00:21:11,400
that. Now montage. Before moving on

523
00:21:11,400 --> 00:21:13,440
to the little montage uh which is quite

524
00:21:13,440 --> 00:21:16,000
nice, I prefer to also mention other

525
00:21:16,000 --> 00:21:17,880
topics. Uh if you have questions,

526
00:21:17,880 --> 00:21:20,200
ask them now. Uh now the

527
00:21:20,200 --> 00:21:21,600
things are the game in 04. Yeah

528
00:21:21,600 --> 00:21:24,559
was in 04. Uh there are a few things

529
00:21:24,559 --> 00:21:26,240
that I will allow myself to add. There we

530
00:21:26,240 --> 00:21:28,120
really saw the phase of finding

531
00:21:28,120 --> 00:21:30,559
solo kills with Kennen mid and how

532
00:21:30,559 --> 00:21:32,039
how I set them up a bit.

533
00:21:32,039 --> 00:21:33,480
Now the other point is that there are

534
00:21:33,480 --> 00:21:34,600
plenty of timings where you can't find

535
00:21:34,600 --> 00:21:37,039
a solo kill in your match-up. Whether it's an

536
00:21:37,039 --> 00:21:40,200
Azir, if you miss the long very early

537
00:21:40,200 --> 00:21:42,240
etc. there you have a point that is

538
00:21:42,240 --> 00:21:44,039
important with it is to find and move

539
00:21:44,039 --> 00:21:46,320
on the map. It's useless to jail yourself at

540
00:21:46,320 --> 00:21:48,520
mid having to recall all the waves

541
00:21:48,520 --> 00:21:50,120
because the guy pokes you too much and you

542
00:21:50,120 --> 00:21:52,440
can't farm. The objectives are

543
00:21:52,440 --> 00:21:54,960
what? Setup ganks. You stay under your

544
00:21:54,960 --> 00:21:57,480
tower, you ping your team, you place

545
00:21:57,480 --> 00:21:59,039
marks on the guy. So when

546
00:21:59,039 --> 00:22:00,760
your jungler arrives, you can just Z or

547
00:22:00,760 --> 00:22:02,559
just flash and the guy is stunned and you

548
00:22:02,559 --> 00:22:06,480
kill him. Another timing, sync your

549
00:22:06,480 --> 00:22:08,440
back with him. There's a timing

550
00:22:08,440 --> 00:22:10,880
where you will back, the guy will have some

551
00:22:10,880 --> 00:22:12,799
tunes, it will also reset. Which means

552
00:22:12,799 --> 00:22:14,320
you'll be able to return to your lane,

553
00:22:14,320 --> 00:22:16,520
push the wave and be able to have the

554
00:22:16,520 --> 00:22:18,520
priority on an action because he also

555
00:22:18,520 --> 00:22:20,279
needs to reset to buy his spike.

556
00:22:20,279 --> 00:22:22,080
And if you desynchronize your back like

557
00:22:22,080 --> 00:22:24,039
that, you can move on the map, come

558
00:22:24,039 --> 00:22:25,799
back, take your wave back. He'll try to

559
00:22:25,799 --> 00:22:26,880
roam, it'll be too late. And in fact,

560
00:22:26,880 --> 00:22:27,919
if you manage to desynchronize on the

561
00:22:27,919 --> 00:22:29,279
lane with your opposite, he can no

562
00:22:29,279 --> 00:22:30,480
longer snowball you and you can move

563
00:22:30,480 --> 00:22:33,200
everywhere on the map. And otherwise,

564
00:22:33,200 --> 00:22:36,000
sometimes don't hesitate to flip a wave.

565
00:22:36,000 --> 00:22:37,200
If you see a big action bot, that your

566
00:22:37,200 --> 00:22:40,720
bot lane is going to get dived, and

567
00:22:40,720 --> 00:22:43,480
it's too bad for these six creeps. You

568
00:22:43,480 --> 00:22:45,760
run bot if you manage to find a triple

569
00:22:45,760 --> 00:22:47,760
bot lane or prevent your team from

570
00:22:47,760 --> 00:22:49,640
being dived, it will be so much better

571
00:22:49,640 --> 00:22:51,640
than a simple wave where the guy will

572
00:22:51,640 --> 00:22:53,640
just take a plate. So these are the

573
00:22:53,640 --> 00:22:57,000
three important points where you

574
00:22:57,000 --> 00:22:58,520
shouldn't be afraid to concept waves.

575
00:22:58,520 --> 00:23:00,120
That's my approach to SoloQ. It's not

576
00:23:00,120 --> 00:23:02,840
the beautiful way to play League of

577
00:23:02,840 --> 00:23:04,679
Legends, but soloQ isn't the beautiful

578
00:23:04,679 --> 00:23:06,120
League of Legends in fact. And what we

579
00:23:06,120 --> 00:23:07,919
want above all is to win. And sometimes

580
00:23:07,919 --> 00:23:09,799
to win, you have to play a little dirty,

581
00:23:09,799 --> 00:23:11,679
flip a wave, tell yourself that bot

582
00:23:11,679 --> 00:23:13,720
there, it's sure that this action is

583
00:23:13,720 --> 00:23:14,640
more important than my wave, you leave

584
00:23:14,640 --> 00:23:16,279
it and too bad. You see, be careful,

585
00:23:16,279 --> 00:23:17,600
it's a dangerous game. You're going

586
00:23:17,600 --> 00:23:19,679
to be ultra good at losing waves, but

587
00:23:19,679 --> 00:23:21,799
sometimes it's the best call to put

588
00:23:21,799 --> 00:23:22,880
yourself a little behind. And overall,

589
00:23:22,880 --> 00:23:24,159
these are the three important points

590
00:23:24,159 --> 00:23:25,200
that he didn't mention too much. So

591
00:23:25,200 --> 00:23:26,960
about wave control to help your team,

592
00:23:26,960 --> 00:23:29,200
desynchronize your back with your

593
00:23:29,200 --> 00:23:31,400
opponent, and set up ganks because

594
00:23:31,400 --> 00:23:32,360
there are plenty of matchups where you

595
00:23:32,360 --> 00:23:34,320
won't be able to find a solo kill.

596
00:23:34,320 --> 00:23:37,919
And now a little montage part. Thank

597
00:23:37,919 --> 00:23:41,799
you Doby for the video. So in truth,

598
00:23:41,799 --> 00:23:44,120
huge thanks to Lu. The video is really

599
00:23:44,120 --> 00:23:45,039
cool. It's really focused on the

600
00:23:45,039 --> 00:23:46,600
aspect of the phase.

601
00:23:46,600 --> 00:23:48,440
but it's still quite interesting,

602
00:23:48,440 --> 00:23:49,679
I think. It's pretty cool. And then

603
00:23:49,679 --> 00:23:51,480
he soaked me, he soaked me, that villain

604
00:23:51,480 --> 00:23:55,440
monster. So, a big, big W to him.

605
00:23:55,630 --> 00:24:13,430
[Music]
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